Grand Theft Auto: Grand By Name, Not By Nature
The views in this article are those of the author and not necessarily those of TheSprout.co.uk
Everywhere you look on Twitter you see hash tag "GTA".
This British video game sensation has had gamers hooked to their television and computer screens since 1997, and whether or not it has had any sort of effect on crime rates across the world is highly questionable.
The name of the game itself just screams bad influence. Clearly ‘grand’ and ‘theft’ are far from synonymous, so why place them together? Fair enough, the game is rated 18, but come on, we all know that younger kids are getting their hands on the game somehow. Just think about the negative impact all the swearing, sexual explicitness, constant fighting and crime have on the average twelve-year-old playing the game. Yes, many will argue that GTA is "only a game", but overtime, it is likely to influence even the youngest gamers to want to follow in its crime-filled footsteps.
As you may be aware, the most recent GTA was released on Tuesday 17th September 2013 in the UK. Hundreds of eager gamers took to pre-ordering GTA or even queuing outside game shops until ridiculous hours, just to be the first to get their hands on it. Surely this alone is enough to prove the popularity of this game, hence the likelihood of its damaging influence on the people playing it.
It may seem rather dramatic, but surely if people are sat glaring at their screens playing GTA for hours on end it is likely to impact upon their lives socially, encouraging them not merely to ignore the real life around them but to actually want to become part of the game, which they’re playing. Seeing the youngest of children acting out their own favourite video games such as Sonic or Super Mario makes one wonder whether or not, a couple of years down the line, they will be imitating games like GTA, which they have played or witnessed someone else play.
As daunting as this may sound, it could soon become reality.